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Old Jun 06, 2006, 12:04 PM // 12:04   #101
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Quote:
Originally Posted by GrendelScout1
You run into a typical afk'er, you put him/her in your ignore list, and viola! you never, ever are placed into a party with that person again, ever.
Yay so now you've also hurt random arenas, not that it matters that much. If you're ignoring them it should just exclude YOU from the party not them, so you'd get less games. Its also completely abuseable if you just don't like someone if it works otherwise &.&;
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Old Jun 06, 2006, 12:54 PM // 12:54   #102
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/signed

I mostly want there to be higher incentive for people to play Jade Quarry so I can actually get into it to map it out.
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Old Jun 06, 2006, 08:45 PM // 20:45   #103
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Quote:
Originally Posted by TheGuildWarsPenguin
What if someone just had to go afk, like bathroom or some emergency and you leave GW on while the timer is ticking and everyone adds you to ignore list and you can't play Fort Aspenwood or Jade quarry again?
In that situation, the worst that could happen is you are never included into another party with those seven people whom you abandoned in the battle, or if they are feeling particularly vindictive, any of their guildmates/friends whom they recommended your name to their respective ignore lists.


Or, if you are of the type who genuinely feels guilty when you have to go afk for whatever reason, before you leave the keyboard you would notify the group and apologize. Or better yet, if you know you'll be a while, log/map out. "sry, gtg, gl" or "sry, afk, brb" would suffice. And for insurance purposes, hit the printscreen key before you leave the computer. That way you can personally apologize to each player for prematurely leaving the group after you get back, or if you are on their ignore lists, have a guildie apologize for you on your behalf.


If I were to receive a pm from someone I've never heard of before stating "You know my guildmate (player ignored) really feels bad for abandoning your group the other day. He feels so bad in fact that he's gone as far as having guildies apologize for him because he cannot do so in person", I would respect the fact that your typical afk'er would not make the effort of contacting people that he happened to offend. I would then most likely remove that particular afk'er from the ignore list, simply because of that extra effort.


The chronic afk'ers would eventually learn, due to their constant pissing off of people actually trying to play the mission, that it will become practically impossible to enter these missions, since they will end up on pretty much everyone's individual ignore list. I will not feel sorry for these people, since it will be their own actions that will lead them to their situation of being unable to get a group (to leech from).


Quote:
Originally Posted by Selket
Yay so now you've also hurt random arenas, not that it matters that much. If you're ignoring them it should just exclude YOU from the party not them, so you'd get less games. Its also completely abuseable if you just don't like someone if it works otherwise &.&;
As far as affecting RA's, I don't think this will significantly affect it in any way. I tend not to place the goofballs or obnoxious people I encounter there on my ignore list. Foolishness is somewhat expected in the RA's, and people who go afk during a RA match aren't really that prevalent anyway. I'm not sure if that was what you were getting at. I also did not understand your explanation on how this was abuseable, so if you'd care to elaborate, I would appreciate it. Addressing your comment about who is excluded from who's party, hopefully this next paragraph will sum up how I would hope it would work.


The bottom line is, if I elect to place someone on the ignore list, I am choosing both not to listen to anything they have to say and not teaming up with them, which becomes especially important when I don't have the ability to select my party (RA's and alliance battles). The proposed Ignoring feature will filter any interaction with that individual out of my game entirely (hopefully), other than seeing their silly ass stranded in an outpost.
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Old Jun 07, 2006, 03:25 AM // 03:25   #104
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I think GrendelScout1's idea would be a perfect fix for this.

To sum up GrendelScout1's idea:

1. John know Mary is a leecher, AFKer
2. John adds Mary to his ignore list
3. John clicks "Enter Mission" in any random arenas
4. John will never be placed in the same team with Mary

5. Other players who did not add Mary to their ignore list could be teamed up with Mary

Did I get this right?
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Old Jun 07, 2006, 03:46 AM // 03:46   #105
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Exactly.

And don't forget:

6. Friends of John who know and trust his judgement also place Mary in thier respective ignore lists.
7. John and his friends live happily ever after.

(Ok, that might be a stretch)
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Old Jun 08, 2006, 01:33 AM // 01:33   #106
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Quote:
Originally Posted by Selket
If you're ignoring them it should just exclude YOU from the party not them, so you'd get less games.
That is the whole purpose of this idea of an "improved ignore" list.
Yes, we do get less games, but we do not have to worry about being placed in the same team with a leecher, AFKers, quiter ever again. I do not mind if I have to wait a bit longer to get in a game, as long as I will not get teamed up with bad players.
Quote:
Its also completely abuseable if you just don't like someone if it works otherwise &.&;
How would it be abusable? That is the whole idea of this "improved ignore list", if I do not like that guy, and I added him to my ignore list, I would not have to worry about being placed in the same team with him ever again. The idea is working as intended, where is the abuse?

====================================

Aye, thanks to GrendelScout1 for confirming that.
Added the idea to the first post of this thread and revised the layout.

0. Greatly Improved Ignore list (by GrendelScout1)
Refer the example for an idea of how this would work:
1. John know Mary is a leecher, AFKer
2. John adds Mary to his ignore list
3. John clicks "Enter Mission" in any random arenas
4. John will never be placed in the same team with Mary

5. Other players who did not add Mary to their ignore list could be teamed up with Mary

6. Friends of John who know and trust his judgement also place Mary in thier respective ignore lists.
7. John and his friends live happily ever after.

Discuss on this newest idea to combat the issue of leechers, AFKers, quiters in Fort Aspenwood, Jade Quarry.

Personally, I think this is the best possible solution.
What say the rest of you?

Last edited by Tuoba Hturt Eht; Jun 08, 2006 at 01:38 AM // 01:38..
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Old Jun 16, 2006, 08:46 AM // 08:46   #107
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First, thank you ANET for listening.
I believe Fort Aspenwood and Jade Quarry is indeed improved by this update.
Cheers.

Quote:
Update - Thursday June 15

* Added the winning items from a recent community contest to the game. (See The Scribe for more information.)
* Added faction bonuses for individual kills in alliance battles and competitive missions. Each kill awards the team's members with 1 Luxon or Kurzick faction point and 3 Balthazar faction points.
* Improved faction bonuses awarded at the end of an alliance battle. Both the winning and losing teams' members earn 2 Luxon or Kurzick faction points for each point scored during battle. The winning team's members receive an additional 250 Luxon or Kurzick faction points.
* Improved faction bonuses awarded at the end of the Jade Quarry competitive mission. For each jade slab brought to a team's base, the team's members receive 40 Luxon or Kurzick faction points. The winning team's members receive an additional 250 Luxon or Kurzick faction points.
* Improved faction bonuses awarded at the end of the Fort Aspenwood competitive mission. For each gate that was knocked down at least once, the Luxon team's members receive 80 Luxon faction points. For each percentage point of progress toward Gods' Vengeance, the Kurzick team's members receive 4 Kurzick faction points. The winning team's members receive an additional 250 Luxon or Kurzick faction points.

* Added a confirmation dialog when attempting to sell an equipped or hot-keyed inventory item.
* Corrected the levels of several NPCs in The Divine Path.
* Updated the location of the dye trader in Kaineng Center.
Ok I got a questions to ask aye.
Quote:
* Added faction bonuses for individual kills in alliance battles and competitive missions. Each kill awards the team's members with 1 Luxon or Kurzick faction point and 3 Balthazar faction points.
This refer to Player kills only, or does it includes NPC kills as well?
Can anyone confirm this?
Thanks.

Can those who played the improved Fort Aspenwood and Jade Quarry post their comments in here as well?
Cheers.

Now, the only thing left to do is to fix the issue of quiters, AFKers.
The Ban list is one option, the other one is make it work like Aliance Battles, compulsary to enter mission as a team of 4 players.

Oh, besides that, the option to skip the cinematic is required as well.

Last edited by Tuoba Hturt Eht; Jun 16, 2006 at 08:48 AM // 08:48..
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Old Jun 16, 2006, 03:05 PM // 15:05   #108
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It counts npcs as kills, so when you are clearing out a point you can get faction
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Old Jun 24, 2006, 01:03 AM // 01:03   #109
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Quote:
Originally Posted by Tuoba Hturt Eht
Oh, besides that, the option to skip the cinematic is required as well.
The cinematics aren't that long. I haven't found many AFKers in Fort Aspenwood recently.
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Old Jun 26, 2006, 02:50 PM // 14:50   #110
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I think the Luxons Flavor of the Month for Fort Aspenwood is EoE. Whenever I see that spirit go up, I kill it immediately. Ive seen people complain about this in the outpost of kurzick Fort Aspenwood. It can kill Gunther outside of the Green Gate and the Kurzicks can't do too much about it.
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Old Jun 27, 2006, 02:44 PM // 14:44   #111
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Quote:
Originally Posted by Tuoba Hturt Eht
That is the whole purpose of this idea of an "improved ignore" list.
Yes, we do get less games, but we do not have to worry about being placed in the same team with a leecher, AFKers, quiter ever again. I do not mind if I have to wait a bit longer to get in a game, as long as I will not get teamed up with bad players.How would it be abusable? That is the whole idea of this "improved ignore list", if I do not like that guy, and I added him to my ignore list, I would not have to worry about being placed in the same team with him ever again. The idea is working as intended, where is the abuse?

====================================

Aye, thanks to GrendelScout1 for confirming that.
Added the idea to the first post of this thread and revised the layout.

0. Greatly Improved Ignore list (by GrendelScout1)
Refer the example for an idea of how this would work:
1. John know Mary is a leecher, AFKer
2. John adds Mary to his ignore list
3. John clicks "Enter Mission" in any random arenas
4. John will never be placed in the same team with Mary

5. Other players who did not add Mary to their ignore list could be teamed up with Mary

6. Friends of John who know and trust his judgement also place Mary in thier respective ignore lists.
7. John and his friends live happily ever after.

Discuss on this newest idea to combat the issue of leechers, AFKers, quiters in Fort Aspenwood, Jade Quarry.

Personally, I think this is the best possible solution.
What say the rest of you?
I like this idea, but what would happen if too many people added Mary on their ignore lists and Mary changed hey ways and she never got into a Fort Aspenwood/Jade Quarry mission?
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Old Jul 01, 2006, 11:47 PM // 23:47   #112
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Quote:
Originally Posted by TheGuildWarsPenguin
I like this idea, but what would happen if too many people added Mary on their ignore lists and Mary changed hey ways and she never got into a Fort Aspenwood/Jade Quarry mission?
Well, I can only say that, Mary should have thought better when she first decided to start AFKing, leeching off other players in Fort Aspenwood and Jade Quarry.

The only solution for this method is to perhaps limit the number of players in the Ban List to be 10, so people will replace "old AFKers, leechers" with new ones, and by doing so, Mary's place in the various players' Ban List could be replaced by new AFKers, leechers.
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Old Jul 02, 2006, 12:06 AM // 00:06   #113
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i agree with this idea but yeah limit the list so you can't just add everyone.
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Old Jul 21, 2006, 01:31 PM // 13:31   #114
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Thread revival, since there had been related topics surfacing in Sardelac which has been covered in this thread.

About the Ignore List, it has spawned its own thread at here:
http://www.guildwarsguru.com/forum/s....php?t=3073065

There is a recent thread regarding the cutscene at the end of Fort Aspenwood, which is already highlighted in there, and brought up before by other community members of Sardelac Sanitarium.

It appears that ANET has ignored these pleas for us to skip those cutscenes, why is this so? Perhaps that it is simply not enough people have voiced out their opinion regarding this.

ANET will make changes if there is a significant amound of demand and support for a particular new idea, or any other changes.

Successful examples would be:
- Titles
- Abolishment of refund points
- Increased Faction rewards
- Infused Pet Armor
- etc

By the way, new topics regarding leeching in Fort Aspenwood has appearing in Sardelac Sanitarium recently, it appears that the issue of leechers has yet to be solved by ANET, it has been a long time though.

I believe that the issue of leechers will never be solved if ANET does not do some drastic changes to the current system.

Discuss.
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Old Jul 21, 2006, 02:56 PM // 14:56   #115
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Please paste this thread into the refrence threads:

http://www.guildwarsguru.com/forum/s...php?t=10006414
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Old Jul 23, 2006, 11:18 PM // 23:18   #116
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Thread revival, because there is a new thread regarding PvP access for Fort Aspenwood and Jade Quarry, which has been discussed before in this thread.

Personally, I believe that the best possible way to reduce, or eliminate the problem of leechers, AFKers in these missions is to make the missions non-random, more like 4 players per team like Alliance Battles. Or even to the extreme, 8 players guild team.

Last edited by Tuoba Hturt Eht; Jul 23, 2006 at 11:25 PM // 23:25..
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Old Jul 25, 2006, 01:25 AM // 01:25   #117
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Quote:
Originally Posted by Tuoba Hturt Eht
Thread revival, since there had been related topics surfacing in Sardelac which has been covered in this thread.

About the Ignore List, it has spawned its own thread at here:
http://www.guildwarsguru.com/forum/s....php?t=3073065

There is a recent thread regarding the cutscene at the end of Fort Aspenwood, which is already highlighted in there, and brought up before by other community members of Sardelac Sanitarium.

It appears that ANET has ignored these pleas for us to skip those cutscenes, why is this so? Perhaps that it is simply not enough people have voiced out their opinion regarding this.

ANET will make changes if there is a significant amound of demand and support for a particular new idea, or any other changes.

Successful examples would be:
- Titles
- Abolishment of refund points
- Increased Faction rewards
- Infused Pet Armor
- etc

By the way, new topics regarding leeching in Fort Aspenwood has appearing in Sardelac Sanitarium recently, it appears that the issue of leechers has yet to be solved by ANET, it has been a long time though.

I believe that the issue of leechers will never be solved if ANET does not do some drastic changes to the current system.

Discuss.
I like the idea of increased faction rewards and new titles.

EDIT: Add to the Reference Threads, http://www.guildwarsguru.com/forum/s...php?t=10010542

Last edited by TheGuildWarsPenguin; Jul 26, 2006 at 02:31 AM // 02:31..
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Old Aug 10, 2006, 11:06 PM // 23:06   #118
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Updated Reference List, thanks, TheGuildWarsPenguin.

For a proposed way of allowing PvP-only characters into the "Competitive Missions" in Cantha, please read the following:

How PvP-only characters can access Competitive Missions in Cantha
- Talk to a Kurzick or Luxon NPC in Temple of Balthazar
- 4 NPCs total, 2 Kurzicks, 2 Luxons
- 1 Kurzick NPC - Fort Aspenwood
- 1 Luxon NPC - Fort Aspenwood
- 1 Kurzick NPC - Jade Quarry
- 1 Luxon NPC - Jade Quarry
- Will be brought to desired destination
- If player has Guild Wars: Factions' CD-KEY attached to his or hers account
- If character has unlocked those destinations, of course.

Discuss.
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Old Aug 16, 2006, 02:07 PM // 14:07   #119
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BTW PvP characters will have access to both competitive missions this weekend AND after the weekend event ends.
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Old Aug 20, 2006, 05:09 AM // 05:09   #120
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Aye, thanks TheGuildWarsPenguin for the update.
I guess that ANET do read these forums aye?

Here, I would like to express my thanks to ANET for making such changes.
And, to all the members of the Sardelac Sanitarium community who supported such a change.

Thank you, ANET.
Thank you, fellow Guild Wars players.


Hopefully, the double factions would stay as well, the amount of time spent in these Competitive Missions are similiar to the amount of time spent in an Alliance Battle.

Other than that, the only problem that remains in these Competitive Missions are the issue of leechers, AFKers. Hopefully a solution for these leechers, AFKers problem would be implemented by ANET some time in the future.

Peace.
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